The team over at Sucker Punch clearly took great care to ensure that the lip-sync for the Japanese cast is perfectly matched up, so if you play Ghost of Tsushima in Japanese, this is really a no-brainer to have. I personally did not play either the PS4 or the PS5 version in Japanese, but my partner did, and after watching them play the game, the difference between the base game lip-sync and the PS5 version is night and day. The final addition for the PS5 version of the Director’s Cut is the improved Japanese lip-sync. Since the release of the PS5 and Xbox Series X, I struggle to play games at 30fps anymore, so I’d say that the frame increase is an easy win for all of the changes made in the Director’s Cut me. Still, for the average player, you really won’t notice a single difference if you play the entire game on higher resolution.Īs Ghost of Tsushima was always a highly stylized game as opposed to a graphical powerhouse title, a 4K graphical was never going to be the game-changer that people were expecting it to be, the real star here for me is the switch from 30 to 60fps, and on the PS5 it is buttery smooth. I’m sure if you watch a comparison video online, you’ll see frame drops in the single-digit that you won’t see with the naked eye. Personally, I find this option to be a bit needless because after playing the entire game from start to finish and platinum it again (the hard way), I didn’t notice any frame rate issues. Players can also choose between higher resolution at the cost of frames per second or higher performance, which will lower the game’s visual fidelity if the frame rate starts taking a hit. I only hope that as more games come out for the PS5, the player base will get more experiences tailored to the advanced features of this controller as it is easily one of the bigger selling points for the PS5.Īnother improvement brought in with the PS5 version is the 4K graphical update that fans have been asking for since the release of the PS5. Certain interactable elements in the environment also give you this immersive feeling of resistance that really shows off what’s special about the DualSense controller. The real star of the DualSense in the Director’s cut is the Haptic triggers when using bows or the blowpipe drawing back the string on the longbow gives the player a real sense of resistance. I’m unsure if this is designed or a glitch, but either way, a half-functioning feedback system is more immersion-breaking than not having one. For example, when riding your horse over ice, every 3rd gallop is actually felt while the rest are completely devoid of feedback. What I mean by that is either you barely feel most of the feedback from the controller, or you don’t feel any at all. Each gallop of your horse as you trek across fields of long grass and over sandy beaches and, for the most part, the game succeeds, but it often feels like the feedback that the controller gives has been turned all the way down. Ideally, the Dualsense implementation is supposed to increase your immersion in the land of Tsushima, with the player being able to feel each sword strike. Starting with the PS5 upgrades for the Director’s Cut, the newest feature that players will likely pay the most attention to is the added DualSense functionality. Price: £20/$20 DLC addon, £9/$10 for the PS5 upgrade Platform(s): PlayStation 5, PlayStation 4 Game Name: Ghost of Tsushima Director’s Cut If you wish to read our review of the original release, please click here for the full review. Instead, I’ll be covering the Iki Island expansion and the PS5 changes made to the game. In the base game review, I covered the core gameplay and world of the main game, so I won’t be going over it again in this review. While games like Assassin’s Creed Valhalla were boring you with a massive map with nothing worth doing at all, Cyberpunk showing that consumers won’t tolerate a broken game anymore and Phoenix Rising proving that copying a popular open-world game with none of the heart will result in a mediocre experience, Ghost of Tsushima was busy showing the world that excellent gameplay, a stunning environment and a more compact open world can deliver one of the most satisfying experiences without having to reinvent the wheel in the process. This is amazing when you consider that it didn’t alter the formula much compared to other games of its type. When Ghost of Tsushima was released in 2020, it was a surprisingly fresh take on the open-world genre of games. One of the most beautiful games of 2020 just got better.
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